I get that it was stronger in the other smash games, but anyone that tells you sdi doesn't matter in this game (barring the obvious "oh sdi vs bayo") is lying to you, straight up. Do lab it and see for yourself lmao. I started escaping shit i never thought possible cause of sdi
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Deze collectie tonen
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Once I realize that some characters literally lose extensions if you sdi properly, my eyes opened
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Als antwoord op @Nullificationn
DLC chars were just letting us know the truth, i definitely have a few SDI applications for specific scenarios vs non-dlc characters ( and i mean more than SDI vs MK uair), a lot of old tech is just toned down, but not useless, same with crouch cancelling.
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Als antwoord op @OceanMort
I got out of fox up air this weekend with sdi :^) Lucas and sonic lose combos when you start SDI'ing, and yeah MK up air is another scenario as well. Crouch cancelling is kinda strange, I've def found it to be more useful making shit - on hit from like 1-10 on fast fallers
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Als antwoord op @Nullificationn
one i have for SDI is that Fox/Cloud makes mario not have a good throw punish at 0%, they can SDI down on uthrow dair and punish mario for it (fox can ff Utilt, Cloud can landing uair).
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For crouch cancelling its a bit harder, but jake uses it a lot vs me where hes not super confident on a guess but if you crouch you basically just say "ill get hit but i know for fact it wont kill me" its also if you're holding down looking for say, a dtilt
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