how am i dumbass. LOL find counterplay or shut the fuck up. thats the bottomline.
There is no loss of control though? It's not like hero menu mashing is any good, and in times where he gets something nutty at the ledge he has time to leave the menu open, killing randomness through extra time/rerolling.
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Also many competitive games have plenty forms of randomness in them that can decide things way more than heroes menu, such as : any card game ever either traditional or trading card, Pokémon, and autochess as a genre
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Ok and my personal belief is that if you want something to be competitive you should reduce randomness as much as possible that doesn’t mean something with randomness can’t be fun but if you want a game to be truly competitive I think you should stray away from randomness
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