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Greg Street ‏@OccupyGStreet 25 Oct 2013

@MrMadguy @Lhivera When you can choose Aff vs. Demo at the drop of a hat, the decision is less interesting bc the consequences don't matter.

0 replies 0 retweets 0 favorites
9:55 AM - 25 Oct 2013
  1. Azreluna Mannoroth ‏@Azreluna 25 Oct 2013

    @Lhivera @VerainOfUrsin @Ghostcrawler You can. I never spec out of Assassination, and it doesn't hurt. Well, maybe 10%, sometimes. So what?

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  2. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @VerainOfUrsin @Ghostcrawler I'm going off GC's comments here: rarely does spec choice within-class alter your ability to succeed.

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  3. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler Agreed, but conventional "wisdom" says otherwise. So if Spec A is 20% stronger on an encounter than Spec B, even...

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  4. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler …if you'd personally do better w/Spec B, there's a lot of social pressure to switch to Spec A, esp @ higher levels.

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  5. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler No question that a big part of the problem of the availability of dual spec breaking identity is community-caused.

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  6. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler But remember, one impetus behind the talent changes was the community problem of people picking the "wrong" spec.

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  7. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler A case where a game system was changed in part to ease a community problem. DS exacerbates a community problem.

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  8. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler Tolerance for being in the "wrong" spec for a specific encounter plummets because the cost of changing is gone.

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  9. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler I can't think of a recent example where two specs within a class were that different. You?

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  10. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler Honestly, I don't see that happening very often between specs except at highest lvls of raiding. More between class.

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  11. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler I'm picking a number out of a hat. We all know people tend to consider even small potential gains to be mandatory.

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  12. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler I'll grant you that, but I think that existence of social-pressure-despite-minimal-gains would exist even w/o DS.

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  13. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler Yes, but w/o DS, there was counterpressure in the form of gold/time cost to balance it. That's gone now.

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  14. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler Perhaps, but for a raider pushing specs to meet progression, that doesn't seem like a high cost/counterpressure.

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  15. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler (Personally, I think respeccing was always too easy, but DS really threw off the balance.)

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  16. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler Even in days when the gold cost was more prohibitive.

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  17. James Moynihan ‏@Dalmasca7 25 Oct 2013

    @Lhivera @Ghostcrawler The greater cost seems to be the learning curve, UI setup, and possibly gearing changes.

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  18. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 @Ghostcrawler GC has heard all this before in the past couple of days/six years, so I'm dealing him out.

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  19. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 Anecdotally, sending someone to respec was a rarely-used last resort in my server-first guild in vanilla/BC.

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  20. Lhivera ‏@Lhivera 25 Oct 2013

    @Dalmasca7 It happened, but outside bleeding edge, it was rare. DS made it routine and expected at all levels (as I predicted back in BC).

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