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Greg Street ‏@OccupyGStreet 1 May 2013

@DMJops We are working long term on making rogue and warrior attacks cooler, since we agree that they look the most bland while fighting.

0 replies 4 retweets 6 favorites
  • Retweets 4
  • Favorites 6
  • Boofers Deanna loopbutts Katherine Joplin James Moynihan Nathan Rygarius CoffeeBird
5:49 PM - 1 May 2013
  1. Rygarius CoffeeBird ‏@Rygarius 1 May 2013

    @ZableKynbiir @mementh @ghostcrawler @dmjops Current restrictions are based on animations being the same. 1-h to 1-h for example.

    Expand Collapse 0 replies 0 retweets 0 favorites
  2. Mementh ‏@Mementh 1 May 2013

    @Rygarius @ZableKynbiir @Ghostcrawler @DMJops why could the animations not take on what the mog has? Perplexed here why matching is key?

    Expand Collapse 0 replies 0 retweets 0 favorites
  3. Azreluna Mannoroth ‏@Azreluna 1 May 2013

    @Ghostcrawler @DMJops You realize that everyone having attacks that "look cool" is the reason I can't see $@*# when in melee range, right?

    Expand Collapse 0 replies 0 retweets 0 favorites
  4. Azreluna Mannoroth ‏@Azreluna 1 May 2013

    @Ghostcrawler @DMJops http://twitpic.com/cnidgy  http://twitpic.com/cnidq8  Cooler attacks would do what, exactly?

    View photo Hide photo 0 replies 0 retweets 0 favorites
  5. Nathan ‏@simjanes2k 1 May 2013

    @Ghostcrawler re:warr/rogue attacks... This is the most exciting news I've had since transmogs were announced.

    Expand Collapse 0 replies 0 retweets 0 favorites
  6. Azreluna Mannoroth ‏@Azreluna 1 May 2013

    @Ghostcrawler @DMJops Not to mention that rogues either got new attack animations in MOP, or they're just bugged. I don't really like them.

    Expand Collapse 0 replies 0 retweets 0 favorites
  7. Three ‏@3isTwoPlusOne 2 May 2013

    @Ghostcrawler @DMJops new warrior/rogue graphics = awesome. Can envision a rogue going in and out of stealth a lot (even if just for show)

    Expand Collapse 0 replies 0 retweets 0 favorites
  8. Mike Barbosa ‏@MikeJBarbosa 4 May 2013

    @Ghostcrawler @DMJops can I interject here? I play a hunter and we have the same animation for every attack, excluding glaives & killC

    Expand Collapse 0 replies 0 retweets 0 favorites
  9. Jeanette Hansen ‏@nosoulgirl 4 May 2013

    @Ghostcrawler war/rogues are bland? Hunters - load, fire, reload. Sometimes punch the air (fempanda) and turn red. Love hunters, but really?

    Expand Collapse 0 replies 0 retweets 0 favorites
  10. Françesc Lynx ‏@LinceFeril 4 May 2013

    @Ghostcrawler @DMJops I hope that means custom monk-like animations (Neverwinter rogue FTW) and not obnoxious particles or plastered effects

    Expand Collapse 0 replies 0 retweets 0 favorites
  11. Matt Hudelson ‏@KuroDakari 4 May 2013

    @Ghostcrawler @DMJops Rogues need a Johnny Cage or Jago style animation for the Kick interrupt. Monks already have Liu Kang.

    Expand Collapse 0 replies 0 retweets 0 favorites
  12. nrv ‏@pvpco 4 May 2013

    @Ghostcrawler @DMJops Odd, always felt DK had the least interesting melee animation. I never felt engaged. Where as I love rogue style.

    Expand Collapse 0 replies 0 retweets 0 favorites
  13. nrv ‏@pvpco 4 May 2013

    @Ghostcrawler @DMJops Both as the player and the victim, you know what the rogue is doing on screen. DK/Ret, you can't really tell.

    Expand Collapse 0 replies 0 retweets 0 favorites
  14. Matt Hudelson ‏@KuroDakari 4 May 2013

    @Mementh @Ghostcrawler @DMJops @Rygarius Removal of positional req was enough. Assassination should always use daggers. Period.

    Expand Collapse 0 replies 1 retweet 0 favorites
  15. Mementh ‏@Mementh 4 May 2013

    @KuroDakari @Ghostcrawler @DMJops @Rygarius hmmm it would make gearing easier and less issues between classes .

    Expand Collapse 0 replies 0 retweets 0 favorites
  16. Mementh ‏@Mementh 4 May 2013

    @KuroDakari @Ghostcrawler @DMJops @Rygarius Otherwise just make all rogues use daggers only

    Expand Collapse 0 replies 0 retweets 0 favorites
  17. LimitlessChaos ‏@LimitlessChaos 4 May 2013

    @Ghostcrawler @DMJops I sure as hell hope DK are included in that. Our animations are just as boring - Ret/War/Rog at least have some unique

    Expand Collapse 0 replies 0 retweets 0 favorites
  18. Michael Simmons ‏@Otakuman523 4 May 2013

    @Ghostcrawler @DMJops where is the hunter love, classes but us have special swing/cast anims and we dont, all our shots are the same

    Expand Collapse 0 replies 0 retweets 0 favorites
  19. Matt Hudelson ‏@KuroDakari 4 May 2013

    @Mementh @Ghostcrawler @DMJops @Rygarius mutilate/backstab with a mace? No. Even slice n dice stretching it. Combat is ur all weapons spec.

    Expand Collapse 0 replies 0 retweets 0 favorites
  20. Three ‏@3isTwoPlusOne 5 May 2013

    @Ghostcrawler warr art idea: raging blow, the warrior's immense rage causes his weapons to erupt in flame and smash down on his enemy

    Expand Collapse 0 replies 0 retweets 0 favorites

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