OTOYVerified account

@OTOY

The future of holographic rendering is in the cloud. OTOY develops technology that delivers unlimited compute and rendering power to any app on any device.

The Cloud
Joined March 2008

Tweets

You blocked @OTOY

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @OTOY

  1. Pinned Tweet
    Aug 16

    2019 preview: 4K 60 fps path-tracing (8spp) on Quadro ( SDK Vulkan RT backend)

    Undo
  2. Retweeted
    Sep 13

    Amazing use of realtime tech (UE4 here, good job et al.) to drive a message of "6+ feet of storm water is actually very serious".

    Undo
  3. Retweeted
    Sep 13

    SpaceX has signed the world’s first private passenger to fly around the Moon aboard our BFR launch vehicle—an important step toward enabling access for everyday people who dream of traveling to space. Find out who’s flying and why on Monday, September 17.

    Undo
  4. Retweeted
    Sep 12

    Reminder that smart phones are computers, not phones.

    Undo
  5. Undo
  6. Retweeted
    Sep 13
    Undo
  7. Retweeted
    Sep 13

    realistic diamonds render use for in MAX2014

    Undo
  8. Retweeted
    Sep 13

    Surprised on how much people did not pick up the amount of capabilities Apple is rolling into the new iPhones & iOS 12 the compute power surely makes it a mini super computer I think gets it. dont ya Jules.

    Undo
  9. Retweeted
    Sep 12

    Just Something light..

    Undo
  10. Retweeted
    Sep 13

    I failed the Turing Test here. I totally assumed the person in the videos was dancing & this was simply an AI pose matching demo. Nope. Other way around. Pose-to-body translates semantic label maps into photo-realistic videos. Don't trust anything you see. What is reality?

    Show this thread
    Undo
  11. Retweeted
    Sep 12

    Pose2body used for dance transfer from vid2vid synthesis paper by et al. . Code:

    Show this thread
    Undo
  12. Retweeted
    Sep 12

    Jules Urbach on RTX & VR, Capture & XR, AI & Rendering, on how RTX may vastly improve VR and AR, and on how scene capture with AI to enable turning the world into a CG object may improve Mixed Reality we talk about the importance of Rendering to AI

    Undo
  13. Retweeted
    Sep 12

    working on some new cube 3.0 visuals on wee rendering.

    Undo
  14. Retweeted
    Undo
  15. Retweeted
    Sep 12
    Replying to

    Those soft shadows are totally selling it! Great work! AR needs good soft shadows for a convincing augmentation of reality.

    Undo
  16. Retweeted
    Sep 12

    Video games have been a source of inspiration. The Dragon’s Lair arcade cabinet greets visitors to our office as a symbol of ’s mission to enable anyone to make their dreams a reality blending interactivity with cinematic photorealism.

    Undo
  17. Retweeted
    Sep 11

    I'm now convinced that VR comics will be a thing! :D Took a dragon ball page and made a version of it. Check it out in VR in !

    Show this thread
    Undo
  18. Retweeted
    Sep 12

    “there is no doubt in my mind that the next decade of computer graphics if not the next twenty years is going to be defined by ray tracing hardware at the foundational layer.” quote The full transcript here:

    Undo
  19. Retweeted
    Sep 12

    Rise and shine! We’re ready for a big day at Apple Park!

    Undo
  20. Sep 12

    Henry Cavill Out as Superman Amid Warner Bros.' DC Universe Shake-Up (Exclusive) - The Hollywood Reporter

    Undo
  21. Retweeted
    Sep 12

    AR is the future. Having a stormtrooper dancing for me on demand!🤩 Post-processing, soft shadows, reflections and lighting on iPhone X and ARKit.

    Show this thread
    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·