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Nymphomachy's profile
Vapor Weyve
Vapor Weyve
Vapor Weyve
@Nymphomachy

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Vapor Weyve

@Nymphomachy

Some kind of mutant writing raccoon. Resistant to most damage types. Intersex Latina. ✡️《she/hers》 Most blocks are via chain; you may tap a friend to appeal.

New York, USA
patreon.com/nymphomachy
Joined April 2017

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    1. Vapor Weyve‏ @Nymphomachy 27 Jan 2020

      155. Binary acquisitions in games (e.g., a JRPG takes you to a fork in which you can only recruit one of two characters) can make for excellent gameplay value but there is no place for such scarcity in a secondary playthrough, such restrictions should be understood to go away

      3 replies 1 retweet 21 likes
      Show this thread
    2. Vapor Weyve‏ @Nymphomachy 27 Mar 2020

      156. The Game Boy MEGA MAN games are better than the NES installments—and the fact that they weren't made by Keiji Inafune but by an outsourced dev studio whose director just happened to enjoy the series demonstrates how fangames can often be better than creators' visions

      1 reply 1 retweet 9 likes
      Show this thread
    3. Vapor Weyve‏ @Nymphomachy 27 Mar 2020

      157. In a game where ammunition is finite but there doesn't exist some kind of option to get infinite ammo in a subsequent playthrough I assume the game devs have something to hide. Like if scarcity is covering up holes in your game design you're phoning someting in

      2 replies 0 retweets 12 likes
      Show this thread
    4. Vapor Weyve‏ @Nymphomachy 27 Mar 2020

      158. As far as cute cartoon animals go, the Sonic franchise is the gold standard of character design, sorry, like Animal Crossing's weird emoji-esque character design does not even hold a candle to this caliber of cutenesspic.twitter.com/hg0sbj1sO3

      2 replies 0 retweets 14 likes
      Show this thread
    5. Vapor Weyve‏ @Nymphomachy 27 Mar 2020

      159. Toon Link looked stupid

      3 replies 0 retweets 10 likes
      Show this thread
    6. Vapor Weyve‏ @Nymphomachy 27 Mar 2020

      160. Cheevo culture basically added a surveillance element to gaming that made it less accessible to unskilled gamers Older games let you just put in a cheat and plow through them without a lot of judgment—the insistence on "showing credentials" has basically ruined that

      3 replies 4 retweets 29 likes
      Show this thread
    7. Vapor Weyve‏ @Nymphomachy 24 May 2020

      Vapor Weyve Retweeted Vapor Weyve

      161.https://twitter.com/Nymphomachy/status/1264707865870307338 …

      Vapor Weyve added,

      Vapor Weyve @Nymphomachy
      Gonna be the pedantic games history twat here and argue that STREET FIGHTER 2 is only really a sequel to STREET FIGHTER in the narrative sense, in every other sense it's the first installment of the franchise FATAL FURY: KING OF FIGHTERS is the actual sequel to the "first" SF https://twitter.com/dark1x/status/1264667737458163717 …
      Show this thread
      1 reply 0 retweets 9 likes
      Show this thread
    8. Vapor Weyve‏ @Nymphomachy 24 May 2020

      162. One of the most annoying things in games is the "will you join me? yes? HAHAHAHA GAME OVER" It's not interesting, it's not good game design, it's basically an eight-bit QTE that is impossible to fail accidentally If you have no new assets to show, then you're wasting timepic.twitter.com/l4GOG3pwrW

      2 replies 4 retweets 31 likes
      Show this thread
    9. Vapor Weyve‏ @Nymphomachy 10 Aug 2020

      163. Many if not most iOS/android puzzle games are openly eugenicist by characterizing talent at their asinine time-consuming tasks as an "IQ" score that vindicates your sense of your own intelligence

      2 replies 1 retweet 22 likes
      Show this thread
    10. Vapor Weyve‏ @Nymphomachy 10 Aug 2020

      164. The aesthetic/narrative of iOS/Android games is so brittle and uncanny. Like look at this lady. Who tf is she? Does she fuck? Was she abused as a child? No of course not she's meaningless cuteness used to put a happy face on your inevitable prompts for microtransactionspic.twitter.com/tHIcrnVl3d

      2 replies 3 retweets 19 likes
      Show this thread
      Vapor Weyve‏ @Nymphomachy 11 Aug 2020

      165. Multiplayer is a racket, and it has always been the absolute worst thing about gaming. It is a grift where one's ability to actually experience most of the content in the game they purchased is dependent on the fortuitousness of being born with advantageous characteristics

      12:40 AM - 11 Aug 2020
      • 6 Retweets
      • 43 Likes
      • Nathan Anderson Alissa Pyracantha Erika's worst mistake. Maria Luna Celeste 🏳️‍⚧️ Vivampire Club Evil Ian Henry W. Hall Dash Amélia Crystalorbie
      1 reply 6 retweets 43 likes
        1. New conversation
        2. Vapor Weyve‏ @Nymphomachy 11 Aug 2020

          165, cont'd: Accident of birth—give or take abuse of certain medication—is literally the only meaningful factor in one's ability to excel in a ranked competitive video game. And yet games explicitly lock content behind one's ability to beat other humans, which is bullshit

          2 replies 2 retweets 25 likes
          Show this thread
        3. Vapor Weyve‏ @Nymphomachy 11 Aug 2020

          165. cont'd x2: E-sports aren't egalitarian endeavors, the vast majority of people could play Starcraft eight hours every day for five years and never be in the same league as the top players even with the aid of stimulants So, like, games shouldn't expect that of you

          2 replies 2 retweets 23 likes
          Show this thread
        4. Vapor Weyve‏ @Nymphomachy 11 Aug 2020

          165. cont'd x3: The VAST majority of people playing video games don't actually give a fuck about having rich competition with other people What they ACTUALLY want is to be able to play with/experience every fucking asset the devs put in the game they paid for

          1 reply 2 retweets 36 likes
          Show this thread
        5. Vapor Weyve‏ @Nymphomachy 11 Aug 2020

          165, cont'd x4: MOST games which demand that you triumph over another human to experience content, particularly content that has _already been purchased_, is inherently ableist, it inherently penalizes you for not having a physiology predisposed to advantaging you at the game

          5 replies 4 retweets 40 likes
          Show this thread
        6. Vapor Weyve‏ @Nymphomachy 30 Aug 2020

          166: ability to button-mash is not a "skill", and not an indicator of talent, therefore speedrunning should allow the use of turbo controllers

          3 replies 0 retweets 16 likes
          Show this thread
        7. Vapor Weyve‏ @Nymphomachy 27 Sep 2020

          167. Orchestral scores—especially in the form of arrangements of melodically-centered songs originally written for FM synthesis or MIDI—are uncreative and, largely, unmemorable Just as not every movie ought to sound like John Williams or Hans Zimmer, not every game should either

          3 replies 2 retweets 14 likes
          Show this thread
        8. Vapor Weyve‏ @Nymphomachy 27 Sep 2020

          167, cont'd.: All game design should include considerations early on re: what musical style is tonally appropriate for the narrative and gameplay Taking it for granted that orchestral music/ambience-heavy scores are universally appropriate for any project is creatively bankrupt

          1 reply 0 retweets 12 likes
          Show this thread
        9. Vapor Weyve‏ @Nymphomachy 27 Sep 2020

          167, part 3: There is a kaleidoscopically vast number of musical genres in the world The chance that any one of them will be more stylistically appropriate for a given project than a stock Hans Zimmer/Jeremy Soule kind of sound is greater than 68%

          3 replies 0 retweets 11 likes
          Show this thread
        10. Vapor Weyve‏ @Nymphomachy 15 Oct 2020

          168. Akuma's role in TEKKEN 7's storyline is actually a masterclass in how to effectively give weight and importance to a guest/DLC character without compromising the integrity of your core narrative, and all crossovers should be as well-integratedhttps://www.youtube.com/watch?v=5Bi9mYfZ5WQ …

          1 reply 2 retweets 7 likes
          Show this thread
        11. Vapor Weyve‏ @Nymphomachy Apr 3

          169. For all that people laud the "PSX retro gaming look" today, nobody ever clamors for a return of the one thing that was truly phenomenal about the look of games from that era, which was static screenspic.twitter.com/YVYww7P9Qt

          9 replies 2 retweets 26 likes
          Show this thread
        12. Vapor Weyve‏ @Nymphomachy Apr 3

          170. If you think that FFVII Advent Children retconned Cloud "getting over" his guilt and grief over the deaths of Zack and Aerith, you understand neither FFVII, nor grief

          1 reply 0 retweets 10 likes
          Show this thread
        13. End of conversation

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