155. Binary acquisitions in games (e.g., a JRPG takes you to a fork in which you can only recruit one of two characters) can make for excellent gameplay value but there is no place for such scarcity in a secondary playthrough, such restrictions should be understood to go away
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165, cont'd: Accident of birth—give or take abuse of certain medication—is literally the only meaningful factor in one's ability to excel in a ranked competitive video game. And yet games explicitly lock content behind one's ability to beat other humans, which is bullshit
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165. cont'd x2: E-sports aren't egalitarian endeavors, the vast majority of people could play Starcraft eight hours every day for five years and never be in the same league as the top players even with the aid of stimulants So, like, games shouldn't expect that of you
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165. cont'd x3: The VAST majority of people playing video games don't actually give a fuck about having rich competition with other people What they ACTUALLY want is to be able to play with/experience every fucking asset the devs put in the game they paid for
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165, cont'd x4: MOST games which demand that you triumph over another human to experience content, particularly content that has _already been purchased_, is inherently ableist, it inherently penalizes you for not having a physiology predisposed to advantaging you at the game
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166: ability to button-mash is not a "skill", and not an indicator of talent, therefore speedrunning should allow the use of turbo controllers
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167. Orchestral scores—especially in the form of arrangements of melodically-centered songs originally written for FM synthesis or MIDI—are uncreative and, largely, unmemorable Just as not every movie ought to sound like John Williams or Hans Zimmer, not every game should either
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167, cont'd.: All game design should include considerations early on re: what musical style is tonally appropriate for the narrative and gameplay Taking it for granted that orchestral music/ambience-heavy scores are universally appropriate for any project is creatively bankrupt
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167, part 3: There is a kaleidoscopically vast number of musical genres in the world The chance that any one of them will be more stylistically appropriate for a given project than a stock Hans Zimmer/Jeremy Soule kind of sound is greater than 68%
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168. Akuma's role in TEKKEN 7's storyline is actually a masterclass in how to effectively give weight and importance to a guest/DLC character without compromising the integrity of your core narrative, and all crossovers should be as well-integratedhttps://www.youtube.com/watch?v=5Bi9mYfZ5WQ …
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169. For all that people laud the "PSX retro gaming look" today, nobody ever clamors for a return of the one thing that was truly phenomenal about the look of games from that era, which was static screenspic.twitter.com/YVYww7P9Qt
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170. If you think that FFVII Advent Children retconned Cloud "getting over" his guilt and grief over the deaths of Zack and Aerith, you understand neither FFVII, nor grief
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End of conversation
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