Found a really neat bug today.
Turns out I was leaking some nodes by instancing a scene then returning from the function in a guard clause. Actually made me feel pretty fulfilled once I fixed it.
#programming#GodotEngine
Decided to do the level work in blender. I usually work directly in the engine I am doing, but in this case it felt quicker and easier. Especially when I can just rip the roof off to get right in there.
Compact level design isn't always easy!
The game is out now!!! Booze and Betrayal is live on http://Itch.io, check it out:
https://pickledcockroach.itch.io/booze-and-betrayal…#Godot#gamedev#indiedev#indiegame#boozeandbetrayal#GodotEngine#GODOT#games
Finally added a loading bar to the beginning screen.
There's a ton of level chunks that will eventually be filled with tons of objects, so this is good to have in place.
#GodotEngine#gamedev#indiedev#programming
Haven't been posting as often for a while because the whole fam has been sick and it's been difficult to get stuff done, but I hope everyone is doing well!
I keep breaking the loading, but I finally have it working again on the large map.
It uses threading in the background.
Eventually I will optimize using deformed meshes and LODs but for now it feels great!
#GodotEngine#indiedev#gamedev
Finally fixed the level loading.
I'm glad I got it in place early on because this map is gigantic.
2500m x 2500m ~680,000 vertices
Time to get it all on a separate thread though.😬#GodotEngine#indiedev#gamedev