I imagine another set of stats: arena, bg (rbg), dungeons (m+), and raids. These are the 4 competitive endgame PILLARS, they should provide gear that is more efficient in their respective PILLAR. Resilence was ignored if a single item from pve was just much stronger (trinkets)
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Replying to @NicaraoGaming @nalipls
Making items X (50?) % stronger in their Pillar would make them ALWAYS the best choice for their pillar, no matter if others are stronger (stats and effects) according simCraft. This way players dont have to do pillars they dont want to just to progress in their wished pillar.
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Replying to @NicaraoGaming @nalipls
Most prominent example is having to raid as an arena player, this just sucks nuts. Or "having to" make m+ as raider to improve your RNG chances, just to be competitive. If players enjoy doing multiple things: fine, they have more content and sets which can be collected.
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