I imagine another set of stats: arena, bg (rbg), dungeons (m+), and raids. These are the 4 competitive endgame PILLARS, they should provide gear that is more efficient in their respective PILLAR. Resilence was ignored if a single item from pve was just much stronger (trinkets)
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Most prominent example is having to raid as an arena player, this just sucks nuts. Or "having to" make m+ as raider to improve your RNG chances, just to be competitive. If players enjoy doing multiple things: fine, they have more content and sets which can be collected.
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