Making items X (50?) % stronger in their Pillar would make them ALWAYS the best choice for their pillar, no matter if others are stronger (stats and effects) according simCraft. This way players dont have to do pillars they dont want to just to progress in their wished pillar.
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Most prominent example is having to raid as an arena player, this just sucks nuts. Or "having to" make m+ as raider to improve your RNG chances, just to be competitive. If players enjoy doing multiple things: fine, they have more content and sets which can be collected.
End of conversation
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Still better than current wow where pvpers have to farm dungeons and raids in order to do well in arena. It’s not about 1 item anymore, it’s about all of them EXCEPT 1 trinket.
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