I think its because alot of the things that worked in classic had a reward system tied to it that made the player enjoy the extra time and effort it took to get. Retail has very little of the original wow's leveling reward systems in place so the slower pace simply doesnt work.
a lot of players argue that was NOT the feeling one had when entering the game in classic. Personally it is not bothering since I understand why it is so. But of course it makes me less likely to spend a lot of effort since the "gain" is only "temporal" in my now fast paced life.
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Classic had things take waaaaaaaaaaaaaaaaay longer then they do now(And ironically it was still faster then...say EQ but thats besides the point). I still think people don't consider that maybe they prefer games that have an end point and thats that. Which is fine but wow aint da
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