I think its because alot of the things that worked in classic had a reward system tied to it that made the player enjoy the extra time and effort it took to get. Retail has very little of the original wow's leveling reward systems in place so the slower pace simply doesnt work.
Maybe blizz has tried to hard to please every part of their player-base, or shift to the more "attractive" type of consumers, which are the casual, ingame shop, ex-farmville players. I think this game got just too complex to have an overall system that can please all...
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Thats a huge problem. Trying to please everyone will just backfire. You should stick to what the game is good at and evolve from there. Not try to make the game great in all areas for everyone. u will always thin out the game 2 much trying to make everything balanced and perfect.
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yeh, unfortunately that is the direction that we have been navigating to, for the last 15 years^^
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