Continuing to work on procedural river drainage basins; watersheds could form country borders; blog post coming Mondaypic.twitter.com/QeSH5XslXL
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Also as waterways merge, the section (depth*width) is additive; it also increases as terrain gets flatter (because water evacuates slower).
Yes, hydrology is fascinating! Lots of cool stuff there. For this game project though I need many things to be unrealistic
Our game’s world is entirely flat so mountains in this project will be primarily to act as walls preventing movement
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