I am receiving tons of DMs lately and, sadly, I can't respond to all of them.
1. I am very grateful that you are sending me goofy bugs and opinions. This is something I will try to look through in the future.
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4. I don't understand why some people are asking me how to open "main.scm". This is something that is known for years. Sanny Builder. Nothing else. If you are looking for the sources, then they are stored in separate ".sc" files or "full script / main output" text files.
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5. If you want to look through the script sources in Visual Studio, then feel free to use "GTA3script Toolchain". Sadly, it doesn't support San Andreas scripts in its current state. Show the author of the tool that you care and he might update the tool.https://gtaforums.com/topic/876530-gta3script-toolchain/ …
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6. If you want to know how to unpack Unreal Engine pak files, then there are a plenty of tools and instructions. For instance, you can look here.https://gtaforums.com/topic/977240-gta-trilogy-the-definitive-edition-modding/ …
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