2. Thank you for sending me your finds in the leaked files too. Nice finds!
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3. Please, do not ask me to share the leaked files. You can either extract them by yourself or find them on the Internet.
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4. I don't understand why some people are asking me how to open "main.scm". This is something that is known for years. Sanny Builder. Nothing else. If you are looking for the sources, then they are stored in separate ".sc" files or "full script / main output" text files.
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5. If you want to look through the script sources in Visual Studio, then feel free to use "GTA3script Toolchain". Sadly, it doesn't support San Andreas scripts in its current state. Show the author of the tool that you care and he might update the tool.https://gtaforums.com/topic/876530-gta3script-toolchain/ …
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6. If you want to know how to unpack Unreal Engine pak files, then there are a plenty of tools and instructions. For instance, you can look here.https://gtaforums.com/topic/977240-gta-trilogy-the-definitive-edition-modding/ …
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Are you gonna make a video on the trilogy soon ?
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Of course he will, but do you have any idea how much material he has to work on now with all this stuff?
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Hey, Vadim. I found another bug. We now can clip through this garage door at the abandoned airport.pic.twitter.com/BXFz0bXQsi
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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Can’t wait for modders to fix this game. Still sad that all previous mods are useless now for this version.
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According to Modern Vintage Gamer modders he spoke to don't want to touch the game and I agree with that. Rockstar sues modders over helping community enjoy old titles, why would they want to tinker with another rockstar title?
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Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.
