It probably means, that the game was initially developed on SGX PowerVR device (probably on Apple device) and it looked okay or them and then.... I don't know. I just don't understand why one one bothered to fix it, because it looks atrocious.
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This is one of the greatest examples of why this port is so horrible, because no one cared about its "quality". The right screenshot was taken on Galaxy S4 LTE (Adreno). The left screenshot was taken on Galaxy S4 (PowerVR). I used the same version of the game and Android.pic.twitter.com/TTqOU8K2rT
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Ugh what is that
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Damn But one thing for sure I can't wait to see your video about this
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the second looks like from this remaster for 7th generation consoles terrible
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Dis investigation work doh


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Running SA on an iPhone 4 was really an experience. I just assumed the phone rendered everything to look like plastic due to limitations of the hardware
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I loved to play on my Moto Defy (old PowerVR)
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So this is why I remember it looking better.
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Aren't the faces in X360 and PS3 are same as Adreno GPU phones? So then the X360 and PS3 ports are straight up Mobile ports with console optimizations?! And BTW since the port was developed on PowerVR devices then the Mali devices are gonna look same as Adreno devices right?
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Of course. As I said, these bugs are absent only on old PowerVR GPUs.
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