Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
-
Prikaži ovu nit
-
I've generalized this to cubic Béziers, test page is up at https://levien.com/tmp/flatten.html …. Question for 2d graphics Twitter: what's a good journal or conference to submit to? It feels like it's met the threshold for an academic paper.
2 proslijeđena tweeta 19 korisnika označava da im se sviđaPrikaži ovu nit
Odgovor korisniku/ci @raphlinus
Thanks will eventually get round to implementing here: https://github.com/nanjizal/geom/blob/master/src/geom/curve/Bezier.hx … But takes me awhile to absorb and I need to make it work with trilateral2, there is a bit more rebuilt locally but not much, trying to keep axis separate ( may allow z later ).
0 replies
0 proslijeđenih tweetova
1 korisnik označava da mu se sviđa
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.