needs optimization but now works properly on original hardware. Thanks and for the help.
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How is glyph/font rendering with the Dreamcast? Do you have a library for that?
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you need to draw it your way in the framebuffer, KOS has some functions to draw simple text that i used in this example. But there is probably some way to render custom fonts in a simple way. can help with it.
github.com/KallistiOS/Kal
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wow! I guess it's software rendering, isn't? I think remember that original comanche used a soft-render voxel engine
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Yes, it's software rendering similar to Comanche
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Whoa!!! On Dreamcast?! Thats pretty sick :O.
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flipcode.com/archives/Realt you need to look at this





