Have any systems every used an active matrix display as the actual framebuffer memory, versus scanning conventional memory over to it?
@ID_AA_Carmack Hmm, I thought that was a problem: head motion might be 1 pixel/millisecond, but a kilohertz refresh rate is impractical.
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@NYarvin the key is "low persistence pixels" that only stay lit for a millisecond or two, but new pixels show up continuously across space.Thanks. Twitter will use this to make your timeline better. UndoUndo
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