Have any systems every used an active matrix display as the actual framebuffer memory, versus scanning conventional memory over to it?
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Replying to @ID_AA_Carmack
@ID_AA_Carmack Sharp's new memory LCDs http://www.youtube.com/watch?v=eAoC818Mxy4 … might qualify. But most LCDs store analog values, not digital. They decay.2 replies 0 retweets 0 likes -
Replying to @ID_AA_Carmack
@ID_AA_Carmack For VR, I think ultimately you'll want displays that do fast block moves internally, piping each pixel up/down/left/right.1 reply 0 retweets 0 likes
Replying to @ID_AA_Carmack
@ID_AA_Carmack In any case, block move is what is easy to do in hardware; and TFTs are poor transistors, so even that might not be feasible.
3:03 PM - 1 Feb 2014
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