Have any systems every used an active matrix display as the actual framebuffer memory, versus scanning conventional memory over to it?
@ID_AA_Carmack For VR, I think ultimately you'll want displays that do fast block moves internally, piping each pixel up/down/left/right.
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@NYarvin It needs to be a GPU style subpixel filtered perspective warp, no just block move. I call it "time warping" -
@ID_AA_Carmack The idea would be to approximate that using a pattern of small block moves, just to cover head motion between 60Hz refreshes. - 3 more replies
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