NYU Tandon Game Innovation Lab

@NYUGameLab

The Game Innovation Lab is an exciting, dynamic and flexible space for research and learning that takes games as an innovation challenge.

5 Metrotech Center, NYU Tandon
Vrijeme pridruživanja: ožujak 2011.

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  1. proslijedio/la je Tweet
    24. sij

    The technical games research list is updated! Happy to see that ranks so highly (mostly on the strengths of ) and that has a very respectable position after existing for only a year.

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  2. proslijedio/la je Tweet
    6. sij
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  3. proslijedio/la je Tweet

    What happens when you teach an to play a real-time strategy video game against human players? Prof. spoke with on the implications of 's playing , AlphaStar

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  4. proslijedio/la je Tweet
    11. ruj 2019.
    Odgovor korisnicima

    Check us out! We are featured on NYU Tandon's Instagram Story!

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  5. proslijedio/la je Tweet
    11. ruj 2019.

    Our first showcase in the new

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  6. proslijedio/la je Tweet

    Connecting research to action and creating even more potential for multidisciplinary partnerships, Tandon’s occupancy of 370 Jay Street will continue to provide a place for people born anywhere to be Made in Brooklyn

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  7. proslijedio/la je Tweet
    13. kol 2019.

    Julian Togelius, expert in artificial intelligence for games, will give a keynote in MICAI 2019. Event from 27 October to 2 November, 2019, in Xalapa, Veracruz, Mexico. See the other keynote speaker and attend this conference. More info:

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  8. proslijedio/la je Tweet
    10. srp 2019.

    Come check this out if you're interested about the intersection of games and hardware!

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  9. proslijedio/la je Tweet
    12. lip 2019.

    Researchers have long used games as benchmarks for smarts, but a new crop of games is taking it to the next level. Our faculty-in-residence shares why virtual worlds offer the perfect setting to test AI’s potential to explore and adapt.

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  10. proslijedio/la je Tweet
    10. lip 2019.

    This time I will be talking about the Generative Design in Minecraft challenge , and present a vision paper on the challenge of generating a textual chronicle for a minecraft settlement: /w , , and

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  11. proslijedio/la je Tweet
    15. svi 2019.

    . giving his PhD proposal today

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  12. proslijedio/la je Tweet

    And it's great to see there's still life in the ol-plumber as has released a new, improved and more streamlined version of the Mario AI Framework.

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  13. proslijedio/la je Tweet
    8. svi 2019.

    After being around for 10 Years, used in 20+ research papers, The Mario AI Framework is striking back in full power with the 10th-anniversary edition.

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  14. proslijedio/la je Tweet
    24. tra 2019.

    Ever want to generate levels that target specific mechanics or create content that challenges a player's mechanical capability? May we present to you "Intentional Computational Level Design" a collaboration by and myself:

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  15. proslijedio/la je Tweet
    8. tra 2019.
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  16. proslijedio/la je Tweet
    11. ožu 2019.

    Today has the pleasure of a visit from today, talking about how they do things in ye Olde York.

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  17. proslijedio/la je Tweet

    If you are participating in the GDMC settlement generation challenge, this means that your work will be seen by some of the world foremost experts in computational creativity and procedural content generation.

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  18. proslijedio/la je Tweet

    HUGE NEWS! We've launched a Kickstarter to open our own space in Brooklyn! We're extremely excited to welcome you all to Wonderville - say hello -

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  19. proslijedio/la je Tweet

    Hi I spoke to , , and more brilliant AI thinkers and creators about player modelling, procedural narratives and characters who care about themselves and you...

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  20. proslijedio/la je Tweet
    28. sij 2019.

    After Montezuma's Revenge and StarCraft, what's next for game-based AI benchmarks? Here's one answer: Obstacle Tower, by the lovely people at (principally ) with contributions from and me. It's a thoroughly procedurally generated 3D Montezuma-like.

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