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NWPlayer123's profile
Nikki™ 🌹
Nikki™ 🌹
Nikki™  🌹
@NWPlayer123

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Nikki™  🌹

@NWPlayer123

God has cursed me for my hubris and my work is never finished • Game Modder Extraordinaire • Preservationist • Female • (Re)tweets A Lot • #JoyConBoyzForever

Colorado
youtu.be/UnyLfqpyi94
Joined January 2017

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    1. Nikki™  🌹‏ @NWPlayer123 Sep 15

      okay so here's the current breakdown of how 3D All-Stars works I feel like I should preface that this is at current understanding and there may be more revelations

      8 replies 120 retweets 342 likes
      Show this thread
    2. Nikki™  🌹‏ @NWPlayer123 Sep 15

      Nikki™  🌹 Retweeted LuigiBlood

      SM64 is heavily based on the Wii U emulator with NERD's own tweaks during porting it still does vertex, code, texture replacements at runtime to up-res the retail Shindou rom for the Switch (yes, it is retail Shindou)https://twitter.com/LuigiBlood/status/1305806298953461761 …

      Nikki™  🌹 added,

      LuigiBlood @LuigiBlood
      Switch N64 emulator is clearly based on the Wii U VC emulator, but they made tons of changes. But I still see RomType config info... :)
      3 replies 9 retweets 102 likes
      Show this thread
    3. Nikki™  🌹‏ @NWPlayer123 Sep 15

      Sunshine is fully emulated (with some DSP bugs, I saw?) they chainload a separate nrolz which is just an LZ4-compressed nro with the actual emulator which is apparently like 25MB

      3 replies 4 retweets 82 likes
      Show this thread
    4. Nikki™  🌹‏ @NWPlayer123 Sep 15

      that in turn does hash checks (and other stuff people are looking into to do game replacements) and boots the gcm the gcm is the modified PAL rom (cuz NERD), with all language files, cutscenes re-encoded to black for the emulator to pick up on and replace, and recompiled dol

      3 replies 4 retweets 70 likes
      Show this thread
      Nikki™  🌹‏ @NWPlayer123 Sep 15

      Galaxy is the really interesting (read: janky) one the files for the game are extracted and endian-flipped, and the cpu code has been ported to run natively on the Switch's 32-bit compatibility mode

      12:23 PM - 15 Sep 2020
      • 5 Retweets
      • 84 Likes
      • Chonker Bonk CH-MCL Hampus Sjöberg ⚡ so long as you champion the ones you love datagutt BEDE#234 📻🔊💚🎄 Thomas A TheRedCap Felipe Mac Knight
      1 reply 5 retweets 84 likes
        1. New conversation
        2. Nikki™  🌹‏ @NWPlayer123 Sep 15

          the Flipper GPU and DSP Audio are still emulated*, cuz they're a pain in the ass to port *at current understanding

          2 replies 3 retweets 68 likes
          Show this thread
        3. Nikki™  🌹‏ @NWPlayer123 Sep 15

          both Sunshine and Galaxy use NERD(?)'s newly developed hagi emulator, which also does file, texture, code replacements interestingly there's no shaders like Lingcod (the Shield emu) to replace, all the up-res is handled in the emulator with their viewport patches (I'm guessing)

          1 reply 6 retweets 73 likes
          Show this thread
        4. Nikki™  🌹‏ @NWPlayer123 Sep 15

          so if you're wondering why Super Mario 64 isn't 16:9 and the other games act weird, it's because it's a weird mess of emulation patches and porting to get all the advertised "features"

          2 replies 12 retweets 120 likes
          Show this thread
        5. Nikki™  🌹‏ @NWPlayer123 Sep 15

          I can't comment on the remastered assets, ui/model textures and movies, but other people think the movies are just AI-upscaled because of some gross text artifacting and sloppy editing for button prompt audio

          6 replies 4 retweets 84 likes
          Show this thread
        6. Nikki™  🌹‏ @NWPlayer123 Sep 15

          FAQ: "Was this the best way they could've done this?" Emulation would be less of a task than porting, especially given how many people that'd take No idea why they didn't use Lingcod, it would've been work porting it to Switch's GPU/OS but less than making a new one,

          2 replies 4 retweets 45 likes
          Show this thread
        7. Nikki™  🌹‏ @NWPlayer123 Sep 15

          I assume either contractual obligation or NERD didn't have time to get familiar in the time limit they had "Who's NERD?" http://nerd.nintendo.com  "Would they be able to bring emulation for other games?" not without more work on emulation accuracy, I assume they ran out of time

          1 reply 3 retweets 42 likes
          Show this thread
        8. Nikki™  🌹‏ @NWPlayer123 Sep 15

          Nikki™  🌹 Retweeted Thomas

          "Why do you keep mentioning time limits?" they wrote an entire emulator, ported an old one, and ported half of one game in 6-7 months, they had to be done by September for the 35th anniversary https://twitter.com/thomasnet_mc/status/1305896466549014528 … "Why didn't they bring SMG2 as well?" see above

          Nikki™  🌹 added,

          Thomas @thomasnet_mc
          They started in March 2020. https://twitter.com/GarnetSunset/status/1305497914756730883 …
          Show this thread
          2 replies 15 retweets 80 likes
          Show this thread
        9. Nikki™  🌹‏ @NWPlayer123 Sep 15

          In case anyone's trying to *ahem* experiment, some of these game crashes (the one exiting SM64 for sure) are atmosphere bugs afaik since this is the first game to use JIT, I'd expect it to get fixed relatively soon

          3 replies 15 retweets 69 likes
          Show this thread
        10. Nikki™  🌹‏ @NWPlayer123 Sep 16

          3D All-Stars got a day-one update, waiting for someone to get it dumped for me

          3 replies 1 retweet 29 likes
          Show this thread
        11. Nikki™  🌹‏ @NWPlayer123 Sep 16

          Galaxy's textures got updated to include more button prompt texture overrides, all fonts got updated, GDDR3 debug archive for testing SM64 and Sunshine had their .nrr updated, no idea what changed

          4 replies 13 retweets 91 likes
          Show this thread
        12. End of conversation

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