NVIDIAGameDevOvjeren akaunt

@NVIDIAGameDev

NVIDIA-related News and Announcements of interest to developers

Santa Clara, CA
Vrijeme pridruživanja: siječanj 2009.

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  1. proslijedio/la je Tweet
    28. sij

    🎉 Unity 2019.3 is now available 🎉 Get a quick overview of what's new in this release!

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  2. proslijedio/la je Tweet
    29. sij

    Congratulations to our users Antonios, Dwayne, Kevin, and Tom for winning the 2019.3 beta sweepstakes! Special thanks to NVIDIA for sponsoring the 4 GeForce RTX™ 2080 GPUs.

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  3. In this brief video, we explain how real-time ray tracing works, and provide a detailed history of the technique.

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  4. Nsight Systems 2020.1 has just been released! This update adds CLI support for Power9 architecture. It also enables the ability to run multiple recording sessions simultaneously in the Command Line Interface, and adds UX improvements and Stats export to the GUI and CLI.

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  5. Nsight Graphics 2020.1 is available now! We’ve added support for profiling applications that make use of Vulkan and OpenGL interoperability, in addition to a number of helpful features. Learn more at the link below.

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  6. proslijedio/la je Tweet

    Here's a sneak peek of CG artist 's photoreal illustration, rendered in KIT.

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  7. NVIDIA's Vulkan 1.2 drivers are available today with full functionality for both Windows and Linux! We’re driving innovative functionality to fuel the growing momentum of this key open standard.

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  8. proslijedio/la je Tweet

    Today we’ve released 1.2 spec, adds 23 proven extensions into the core API for improved GPU acceleration functionality and performance. Find out more

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  9. proslijedio/la je Tweet

    Real-time ray tracing is changing how car manufacturers design, refine, and market their products. Find out more in part 3 of our series on ray tacing in Unreal Engine. ⬇️

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  10. It's amazing what you can do with shadows and reflections when you combine NVIDIA Quadro RTX with .

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  11. Variable Rate Super Sampling (VRSS) boosts the shading rate up to 8X in the center of the screen by leveraging fixed foveated supersampling. Join our list of over 20 supported VR games by submitting your VR game for consideration! Learn more here:

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  12. proslijedio/la je Tweet

    Deliver Us The Moon, from Dutch indie developer , exemplifies how real-time ray tracing can be leveraged to lend a sense of realism to an experience that's out of this world.

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  13. proslijedio/la je Tweet

    What do you get when you combine PhysX, Flow, and plastic bricks? Beautiful destruction!

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  14. Check out the winners of the New DXR Spotlight Contest! Ray tracing has ignited the imaginations of 3D artists worldwide. Development groups of all sizes – from AAA game teams to small indie studios – have achieved beautiful results on NVIDIA RTX GPUs with .

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  15. This 9-minute video, hosted by NVIDIA's Eric Haines (editor of Ray Tracing Gems), explains how ray tracing works, and describes how the technique has evolved from its introduction in 1980 to today. It is the first installment in a series called "Ray Tracing Essentials".

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  16. Nsight Aftermath SDK 2019.1 launches today as a standalone product, and includes samples for the first time. Those hard to find GPU crashes that frustrate your customers can now finally be diagnosed and fixed, letting you provide the most stable application possible.

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  17. Announcing PhysX SDK 5.0, coming in 2020! This update will allow developers to stably simulate fluids, cloth, mass-spring systems, and inflatable objects. Learn more:

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  18. New Vulkan Samples have recently been added to help optimize your applications: vk_async_resources vk_shaded_gltfscene vk_raytrace vk_denoise gl_vk_simple_interop gl_vk_raytrace_interop Learn more here:

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  19. proslijedio/la je Tweet

    Imagine set dressing your 3D environment in VR! In this early test, we are using to connect real time and real time ray tracing in VR!

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  20. Learn more about Nsight Graphics 2019.6. In this release, we've added the ability for you to create custom tool window layouts, improve the event list, and added the ability to pick instances in the acceleration structure viewer. Download here:

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