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Mrmo Tarius
@MrmoTarius
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at ko-fi.com/mrmotarius ☕
Graphic DesignerJoined July 2020

Mrmo Tarius’s Tweets

Adapting the process to produce 4-shade grayscale results. My ultimate plan for Mrmotron is to be able to switch between 1-bit, 4-shade grayscale, color front-lit and color back-lit modes :)
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I *thought* I fixed the problem, but apparently it's still there! If I use an orthographic camera or view, it's fine, but in perspective view it kind of "blurs" the output :( Worst thing is, I tried it on two different PCs, and on one of them it works just fine in any view :/
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Testing MRMOTRON Color on a couple of some random game screenshots I found online. (Yes I absolutely wanted to see how Zelda would look on this :D )
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I had an inkling that Lego Ice Planet sets would look interesting interpreted with marching cube voxels :) Here's an attempt at Ice-Sat V, made and rendered in MagicaVoxel.
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I'm having this weird issue in Blender where the spatial ("pixel") snapping doesn't work correctly depending on the camera position. First time I see this, very strange stuff; I need to check if I'm doing the snapping properly, also need to check it in different Blender versions.
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