- the design of the game shifted significantly during development. the original idea (as many salamanders as the engine would allow me to have) proved to be really unfun, it was a good lesson in killing your darlings - poke/peek are godlike and i am drunk with power
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- i hate collision - having walls appear on top of characters as a central mechanic comes with design considerations (what side should they be pushed to?), not only technical ones - i hate collision - starting to think lower rez = cuter - i hate collision - i hate collision
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- when drawing, remove colors instead of adding them.
#pico8's color palette has a total of 16, Salagander uses maybe 10 and the aesthetic is stronger for it - with one exception: the salamanders use all colors, and it helps them pop in often visually busy levelsShow this thread -
- I'm starting to feel like games that instantly drop you into the game with no menu is the kind of thing I want to be my kind of thing - someone just tipped me for the game and i wanna cry - pico-8 is absolutely amazing for short proof of concept games and i love it
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- I am totally gonna make a full on chiptune remix of the song in the ending just you wait, following
@chipzel is getting me back into it something fierce - you gotta get things out of the door. there's a dozen different things i'd improve on, but perfect is the enemy of goodShow this thread -
- massive plug for the inspirational
@moshboy and their dedication to imperfect video games for real, the internet is full of insane shaders and superb coders doing mindblowing things. having a reminder that trash games are good and valid does wondersShow this thread
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Wishing you best with your launch, having a crack at it later on once I'm able too ^^
Thanks. Twitter will use this info to make your timeline better. UndoUndo
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That was beautiful! Great game!
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aaaa thank you!!
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