what i loved about the 8-bit era was how terrible most of the games were, how absolutely awful they were. you could pay $60 and be saddled with the worst game imaginable, a game that bore no relation to its license or box art.
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my dad, who owned a chrysler dealership but only drove nissans, could never stop laughing about how terrible the 80s-era domestic "k cars" and other offerings were. "you might change the same starter on this car a half-dozen times," he'd say. "how about that? amazing."
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"you've got to sell this stuff because otherwise no one would buy it. i'm selling some of the worst shit in the world. meanwhile these nissans sell themselves. why do they even employ sales people? they're beating our brains out. and i love it!"
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he always loved a terrible deal, a birthday gift you'd throw away immediately, clothes that didn't fit right after the first wash, new fast food products that turned his steel stomach within seconds. "this was real life" is how he would characterize all that.
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he thought the best products were the ones that gave you immediate buyer's remorse, remorse so overwhelming you couldn't even remember why you bought the thing in the first place. it was almost like your brain went hazy and you had to buy it, but why? why not?
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$100, $1000, $10,000...what difference did the price make? you probably didn't have it when you bought it and you certainly wouldn't get it back after you did.
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