further thought, that both covers this specific thing, but is also much more general :
as the author, you can't HELP your heroes, you have to make their problems worse at every step. That keeps audience on edge >
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and flipping pages. At the end, tho, for maximum craftsmanship points, you can SOLVE problems by smashing things together. >
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e.g. we've got grandpa's old rusty sword that cut heroes hand in scene 3, and we've got X from scene 12, and we've got villain
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