1/ in science fiction novels and TTRPGs there are three common models of FTL: (a) point-to-point from any location to any other location (b) point-to-point from any star to any other (c) undirected graph (i.e. some possible connections exist between stars, some don't)
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10/ is faster. This implies interesting things about invasions - you can't sent fleets "upstream" except by looping ...so you have a DEW line at all up your "upstream" links, who send warnings down (maybe even a canary - 1 small ship every day if all is well)
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11/ oof! ...or Sargaso Sea...https://twitter.com/forsoothic/status/1499453481257684994 …
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13/ ok, gotta go read up on distributed databases ; more on this later , if at all
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16/ another FTL system I've thought of, which is a bit harder on the
@KarlKGallagher scale, takes some steps to avoid causality problems: you jump form Earth to Alpha C ...and when you get there, there are no radio waves coming from Earth why? you're in a new universeShow this thread
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Conservation of energy. FTL in one direction is balanced by STL in the other.
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I remember learning about the "interplanetary superhighway" a few years ago, that would make a similar idea on a smaller scale with the way you can go away from the sun on one path, and towards the sun on another.
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