1/ in science fiction novels and TTRPGs there are three common models of FTL: (a) point-to-point from any location to any other location (b) point-to-point from any star to any other (c) undirected graph (i.e. some possible connections exist between stars, some don't)
-
-
-
7/ too slow old man, that's what this entire thread is about!https://twitter.com/forsoothic/status/1499452351350022151 …
Show this thread -
8/ a variant on the directed-graph model is that the directions / weights of the links change over time ...which brings you into Mark Twain, riverboat pilot situations
Show this thread -
9/ but even without adding that complication, I like the simpler "directed cyclic flows" Imaging that Earth is a node in two cycles, one of length 5, one of length 10 obviously ships can circulate the 5 cycle faster than the 10 ...and going 1 node "upstream" on the 5 (4 down)
Show this thread -
10/ is faster. This implies interesting things about invasions - you can't sent fleets "upstream" except by looping ...so you have a DEW line at all up your "upstream" links, who send warnings down (maybe even a canary - 1 small ship every day if all is well)
Show this thread -
11/ oof! ...or Sargaso Sea...https://twitter.com/forsoothic/status/1499453481257684994 …
Show this thread -
13/ ok, gotta go read up on distributed databases ; more on this later , if at all
Show this thread -
-
-
16/ another FTL system I've thought of, which is a bit harder on the
@KarlKGallagher scale, takes some steps to avoid causality problems: you jump form Earth to Alpha C ...and when you get there, there are no radio waves coming from Earth why? you're in a new universeShow this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.