There's got to be more to it tha... "work together to successfully create the drink. To complete the task, the party must succeed on at least three of five skill checks. A character with proficiency in brewer's supplies can add their proficiency bonus to a roll" Nope... no more
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"Your first customer of the day enters. Err, why are you rolling initiative?" "Because, if I kill the customer, I get to keep the money AND the coffee. Can I backstab him from behind the counter?"
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"How much XP do I get for the customer?"
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This is just girls playing house
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In today's D&D, you can pretend to be a wheelchair-bound barrista...
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With an enchanted dildo launcher
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Brought to you by Starbucks.
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Back in the 90s, organized play had light-hearted adventures focused on role-playing as well as more combat-heavy fare. Players could choose the fun games as a break from the usual. Often, these games would involve playing unusual characters, like monsters or animals…
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even sentient magic items. But the key for making these adventures work is pregenerated characters with backgrounds and personalities that fit the story. An adventure with pregens that everyone recognizes from retail would be a fun one-off. It doesn’t work with your own PCs.
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If you are going to go into the Food Service Industry in a fantasy game, ya better be working out a wagon. Hunting down rare creatures to be barbequed and served at the next town.https://www.youtube.com/watch?v=UaRmhlFzzX0 …
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