2/ endorsement INTENSIFIEShttps://twitter.com/padrebrendon/status/1346209695913177098 …
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3/ Also, IMO, RPG settings are a perfectly valid art form Not every idea needs to be expressed in a novel. A novel needs to have a lot of moving parts, all working well. The biggest is plot, but character development is up there.
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4/ I personally think that uplifting message / optimistic view of the universe / vague implications of a Benevolent God Who Loves Us are important too, but that's just me.
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5/ There are lots of people who can design neat worlds who either can't, or just don't want to, create a plot and a bunch of credible dialogue. ...so make an RPG setting! Twilight 2000 is awesome, and has no plot. Traveller is awesome, and has no plot. etc.
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I would also suggest that if you want to tell a plot/character-driven story, write a novel (or a film script) instead of writing/designing a game. This applies to videogames as well.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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My issue is I have like three settings I love and characters and broad stories I want to tell in them, yet struggle to stitch a narrative. Considering trying to do short stories in the settings instead, evoke my faves of Howard and Clark Ashton Smith.
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I’ve churned out fan fiction by reams, including like 150k words in about 4 months at one point. And to the low standard of fandom stuff it was well received. God knows I wish I could harness that hyperfocus for other things.
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