1/ I have always hated the idea of collaborative RPGs. For two reasons: - I guess I'm just wired more for hierarchy than some. Note that this doesn't mean that I crave either followers, or that I want to be a follower. Just that teamwork often works best with defined roleshttps://twitter.com/kendrictonn/status/1310241486538256385 …
-
Show this thread
-
2/ ... there's a reason that "unity of command" has been a central military tenet since Cannae in 216 BC. - artistic work, in particular, demands a singularity of vision. In can imagine a TTRPG, or a TV show, or something, where players and writers put forward ideas >
1 reply 0 retweets 14 likesShow this thread -
3/ But in TV shows the creator always writes a "bible" which explains not just the plot, not just the characters, not just the universe, but also the FEEL and the TONE. Great artwork must have the same themes and concept and tone at multiple scales (IMO). Imagine if >>>
1 reply 0 retweets 12 likesShow this thread -
4/ Lord of the Rings was a TTRPG and halfway to Mordor one of the players decides "we need a break from the stress, and also a chance to unwind, so around the next corner we see a charming inn, which has lots of food, and we also resupply, and buy some horses"
2 replies 0 retweets 17 likesShow this thread -
5/ Not only is the plot screwed up, but the entire tone is ruined.
2 replies 0 retweets 14 likesShow this thread -
ⓘ Dogs don't have thumbs Retweeted Kendric Tonn
6/ Exactly this. Reading a novel, or playing a TTRPG where the protagonists find a tomb of an ancient kind, and his sword is there, still rust free is moving and powerful if it was intended as part of an arc and a myth. ...but...https://twitter.com/kendrictonn/status/1310243682445000709 …
ⓘ Dogs don't have thumbs added,
1 reply 0 retweets 7 likesShow this thread -
7/ absolutely boring if it was part of a random procedurally generated dungeon, or something that Tim, a player, suggested. Humans crave narrative. Narrative has so much deep structure that it can not (easily) be created by teams...
2 replies 0 retweets 11 likesShow this thread
8/ and certainly not by teams working at the SURFACE level. Collaboration CAN work if the teams work at the SUBSURFACE level. There can be discussion of rising tension, or deep secrets, of the discovery of X, then Y, both of which hint at Z. Two men can build a house >
-
-
9/ or a boat, if they collaborate over the blue prints and then proceed to framing. Two men can not build a house together if one of them pours the foundation and starts framing, and another decides to hang a room out from one side, cantilevered into space.
2 replies 0 retweets 15 likesShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.