1/ I have always hated the idea of collaborative RPGs. For two reasons: - I guess I'm just wired more for hierarchy than some. Note that this doesn't mean that I crave either followers, or that I want to be a follower. Just that teamwork often works best with defined roleshttps://twitter.com/kendrictonn/status/1310241486538256385 …
-
-
8/ and certainly not by teams working at the SURFACE level. Collaboration CAN work if the teams work at the SUBSURFACE level. There can be discussion of rising tension, or deep secrets, of the discovery of X, then Y, both of which hint at Z. Two men can build a house >
Show this thread -
9/ or a boat, if they collaborate over the blue prints and then proceed to framing. Two men can not build a house together if one of them pours the foundation and starts framing, and another decides to hang a room out from one side, cantilevered into space.
Show this thread
End of conversation
New conversation -
-
-
I'm actually going to disagree with this one; the implied narrative of the sword being there, and spiraling "what ifs" should the party carry it along are many times far more interesting as a result of having chanced upon it.
-
Having read the thread at this point, this is where (some) TRPGs get really contaminated when storygaming is inserted. They shine when the game is just experiencing events one after the other, people are improvising, coming up with insane schemes, etc...
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.