1/ I have always hated the idea of collaborative RPGs. For two reasons: - I guess I'm just wired more for hierarchy than some. Note that this doesn't mean that I crave either followers, or that I want to be a follower. Just that teamwork often works best with defined roleshttps://twitter.com/kendrictonn/status/1310241486538256385 …
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4/ Lord of the Rings was a TTRPG and halfway to Mordor one of the players decides "we need a break from the stress, and also a chance to unwind, so around the next corner we see a charming inn, which has lots of food, and we also resupply, and buy some horses"
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5/ Not only is the plot screwed up, but the entire tone is ruined.
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6/ Exactly this. Reading a novel, or playing a TTRPG where the protagonists find a tomb of an ancient kind, and his sword is there, still rust free is moving and powerful if it was intended as part of an arc and a myth. ...but...https://twitter.com/kendrictonn/status/1310243682445000709 …
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7/ absolutely boring if it was part of a random procedurally generated dungeon, or something that Tim, a player, suggested. Humans crave narrative. Narrative has so much deep structure that it can not (easily) be created by teams...
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8/ and certainly not by teams working at the SURFACE level. Collaboration CAN work if the teams work at the SUBSURFACE level. There can be discussion of rising tension, or deep secrets, of the discovery of X, then Y, both of which hint at Z. Two men can build a house >
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9/ or a boat, if they collaborate over the blue prints and then proceed to framing. Two men can not build a house together if one of them pours the foundation and starts framing, and another decides to hang a room out from one side, cantilevered into space.
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