Not sure how much I agree with this, but it's an interesting thread. Maybe I'm just happy_merchant.jpg, but I strongly prefer objective contracts to subjective / actively think subjective are bad / think that "but they were good" is propaganda that cherry picks scenarios & facts https://twitter.com/PereGrimmer/status/1298291421968052224 …
-
-
9/ Sawyer knows what his blade loss rate is. He can either expose that to me and say "plus $500 per ruined blade, and you can minimize that by not giving me trees that might have steel in them", or he can bake it into the price, based on typical rateshttps://twitter.com/ded_ruckus/status/1298323964662435840 …
Show this thread -
10/ For someone to say "I will do task X, for flat fee Y", and then, half way through it, say "oh, my tool broke, and I'm going to lose money on this job unless you hand me $500" is BS. Fee just increased while the work didn't change. THIS IS EXACTLY WHAT CONTRACTS PREVENT
Show this thread
End of conversation
New conversation -
-
-
it definitely requires trust on both ends he trusts you not to force a loss; you trust him to negotiate a price that's very likely equal to what he'll actually want thus this is not a system that's scalable super-Dunbar on its own
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Agreed, things like blades are wear items and the cost figured into his rate. Of course if your "clean" log is full of nails, it may be a different story. Either way, best have all of that laid out in writing beforehand.
-
and of course you beat to that same point...
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.