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7/ like, yes, M:TG _needs_ a very good magic system and so do RPGs, whether TT or vidya ...but Merlin and Gandalf do not need magic systems ...and the more you try to write a system the more you depart the realm of fantasy. /exeunt
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9/ Did Gandalf's light spell have rules? Is the magic in Conan or Dying Earth self-consistent? The more rules and consistency you have, the less magic and the more engineering it is. ...which is the entire point I'm making.https://twitter.com/tr0g/status/1251590816210059265 …
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10/ The absolute worst kind of "fantasy" is where the inside of castle or dungeon rooms are lit by crystals embedded with light spells cast on them. Fluorescent lights. Magical phlogistan instead of UV emitting arcs impinging on phosphor...but fluorescent lights all the same
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Agree with overall point, but I think the "magic systems" concept predates gaming, and is rooted in deeper questions of how a given world works, i.e. which laws of nature does it obey, or rather what IS its nature. Trad fantasy neither asks nor cares about such questions.
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> redates gaming point to evidence plz
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Don’t forget Vancian magic. D&D magic sprung more from that than Tolkien.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I agree entirely about fantasy needing its roots in fairy tales and myths, and it's telling when you see fantasy that is shedding some of that. 1/
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I know that it's a video game and not a book, but as much as I love Skyrim, there are some glaringly modern aspects to the world. The one that always slaps me in the face is all the women in the army and among the city guards. 2/
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