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4/ So Tolkien obsessing about millenia of history, slowly evolving languages, ruins of once great nations, etc. is hard fantasy. But to be analytical about the magic system, for example, would be to sperg in the wrong direction. Faerie stories are not about analytical magic.
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5/ Wife has been telling about some F & SF author youtube videos she's watching, and a sub-sub-sub genre is people talking about how to design "magic systems". And ... oh no think this very bad idea / corruption / nonsense springs from being deeply unaware of roots of fantasy
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6/ faerie stories -> Tolkien -> D&D / tabletop RPGs -> 1990s fantasy -> vidya RPGs and M:TG CTGC -> some modern fantasy so "magic systems" are about balancing white mana against black mana it's game mechanics crap, which is ENTIRELY anthetical to the core of fantasy
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7/ like, yes, M:TG _needs_ a very good magic system and so do RPGs, whether TT or vidya ...but Merlin and Gandalf do not need magic systems ...and the more you try to write a system the more you depart the realm of fantasy. /exeunt
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9/ Did Gandalf's light spell have rules? Is the magic in Conan or Dying Earth self-consistent? The more rules and consistency you have, the less magic and the more engineering it is. ...which is the entire point I'm making.https://twitter.com/tr0g/status/1251590816210059265 …
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10/ The absolute worst kind of "fantasy" is where the inside of castle or dungeon rooms are lit by crystals embedded with light spells cast on them. Fluorescent lights. Magical phlogistan instead of UV emitting arcs impinging on phosphor...but fluorescent lights all the same
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