3/ "Labor" thread with Louisa actually has a half dozen sub threads and is as complex as a book all by itself. One process hack: stop using one massive file with all of the scenes. Have one text file per thread, and enumerate the scenes there. >>>
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4/ Of course, no we run the risk of the various threads not synchronizing well, so I've got explicit thread sync points pthread_join() /* an analogy */
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ⓘ Dogs don't have thumbs Retweeted Corn Woman 🌽
5/ Yep. There are artifacts in Aristillus 1 and 2 that are there because I had time loops: A happened before B happened before C happened before A. I had to clone A into A1 and A2 so that A1 < B < C < A2 >>>https://twitter.com/WomanCorn/status/1206996645793214464 …
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6/ Specifically, the lunar communication satellites get destroyed by Earth TWICE. Only way I could fix the fact that timeloops aren't real.
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7/ Tolkien's revisions were around phases of the moon, as you point out - far smaller fixes to far smaller mistakes!
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8/ I'm doing a lot of work up front to figure out where various planets are at certain times (in opposition and thus X km apart, or closer, thus Y?) Opposition can't work bc I need radio line of sight. Also there are Aldrin cycler orbits in play.https://www.youtube.com/watch?v=qCVfUlFZQ4U …
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Replying to @MorlockP
https://ovid.github.io/starmap.html we do this sort of thing a lot in one of the games I play. it's really all about collecting data points. Not sure if it's relevant to your situation, but it does help out knowing what's where.
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Replying to @MorlockP
It's just star systems, and I understand you need planetary data, but this is where ML and a spare computer comes in *really* handy.
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and boom, found something that should save you a lot of work. https://space.jpl.nasa.gov/
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interesting, but not really what I need - I think what I want is Kerbal Space program with Real Solar System add on
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Yep, this is in my notes. May use it.
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End of conversation
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