I've heard at least one part of it is that they speak in different mediums. Television is visual, they are looking to set up visual spectacle and write the story around those scenes.
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Replying to @LibertyFarmNH @DeanBradleySFF and
Reminds me of your bit about the YouTube Last of Us "show" you watched. Games as an interactive medium have to be more than spectacle, barring walking sims that are not games.
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Replying to @LibertyFarmNH @wraithburn and
This is something I think about when I contemplate the Aristillus RPG. It's an interesting world, but it's not unlimited. It's not a good place for games about gun battles or theft rings or whatever, because the world isn't structured that way...and if people try to run those >
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Replying to @MorlockP @LibertyFarmNH and
sorts of games in that world setting, they'll rune the world setting. So, with a pencil-and-paper RPG, you can't STOP people from treating a thing as open world, but you can give them adventure hooks that inform them of the "right" way to play cc
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Replying to @LibertyFarmNH @wraithburn and
absolutely;
@random_eddie and I have talked a lot about how it's hard science fiction, which means that combat is like in the real world - really deadly, and REALLY stupid no healing spells, no resurrection, no autodocs if you get shot in the face with a pistol you're prob dead1 reply 0 retweets 2 likes
and that structure creates incentives, and those incentives push a certain kind of game play likewise, as you point out, if the rules talk about tank sizes and regulator types and lathes ... well, maybe go where the rules show you?
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