I'd love to see an actual graphics framework for NodeJS, instead of relying on Chromium-based web applications and a WebGL Canvas, it'd be amazing to see a framework thats standalone and uses Vulkan <3 a man can dream D: Also... its weird to say that about a web-language O.o
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Replying to @TheUnproPro
Yeah I used to want the same thing for desktop clients running Node JS. It's certainly possible, but the issue is getting direct access to canvas framebuffer. Work around could be rendering to a in-memory buffer and updating an img, but can't imagine that being fast enough.
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Replying to @Xilefian @TheUnproPro
I started implementing this for RPG Maker MV with Android's WebView - managed to hack my way into the GPU memory for a canvas and from there it's possible to directly render with high performance desktop class APIs (VK, GL). Too many phone GPUs to make it worth the challenge.
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Replying to @Xilefian
dude this made me ill thinking about it... lol why'd you go through with such a task? Surely it had to have sucked... You must have been like, mad bored.
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Replying to @TheUnproPro
It was more due to the massive amount of complaints about canvas software renderer on mobile and a certain, very popular Android brand who have buggy GPUs. Two issues out of my control, only solution was to re-write a graphics backend. Not worth on a free zero-profit project.
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Replying to @Xilefian
Heck no not worthit! Yo, hit
@SamsungMobile@googlemobileapp and whoever else that exists I forgot about if@MojangSupport doesn't work out (Support was only official one I found when typing @ mojang)1 reply 0 retweets 0 likes
I'm afraid I don't understand. Can you please clarify the issue so that we can assist? ^RS
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