Did you try just tossing O3 at everything?
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yep, first thing i did. ,It froze at random
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I'd love to see a patch that combines the O2 optimisation with Kaze Emanuar's optimised mario model. Wonder how far the game's real hardware performance can be pushed?
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source code is generated from decompiling the binary, right? if that's the case, then how could anything but -O0 generate back the same binary code ? I mean, we do not expect a de-compiler to e.g. roll back unrolled loops, right ?
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This is a lot better than mattkc's video, you actually did research
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Fascinating video and thanks for introducing this wonderful site:https://godbolt.org/
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Interesting take, it would be good to see a version optimised using the "buggy" SDK from the time to see if it would really have caused issues in 02.
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Unfortunately we don't have it. We have the compiler however so that's why the decompilation matches
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Wait this is different
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