Martin Mittring@MittringMartinEGSR 2022: Spatiotemporal Blue Noise Masks https://youtu.be/4nM2FbLnOqQ via @YouTubeyoutube.comEGSR 2022: Spatiotemporal Blue Noise MasksThis is a research presentation from EGSR 2022 about using blue noise textures as a dithering technique to reduce noise in 3D rendering.Read the full researc...8:19 AM · Nov 16, 202211 Retweets29 Likes
NotTimothyLottes@NOTimothyLottes·Nov 16, 2022Replying to @MittringMartin and @YouTubeRelated, paniq's shadertoy https://shadertoy.com/view/XtdyW2 'almost-blue' noise can be modified to generate stacks with 'almost-blue' 1d z too. Nice and fast way to generate via GPU instead of CPU.3