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Martin Mittring
@MittringMartin
EGSR 2022: Spatiotemporal Blue Noise Masks https://youtu.be/4nM2FbLnOqQ via
@YouTube
youtube.com
EGSR 2022: Spatiotemporal Blue Noise Masks
This is a research presentation from EGSR 2022 about using blue noise textures as a dithering technique to reduce noise in 3D rendering.Read the full researc...
8:19 AM · Nov 16, 2022
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NotTimothyLottes
@NOTimothyLottes
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Nov 16, 2022
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@MittringMartin
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Related, paniq's shadertoy https://shadertoy.com/view/XtdyW2 'almost-blue' noise can be modified to generate stacks with 'almost-blue' 1d z too. Nice and fast way to generate via GPU instead of CPU.
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