Mintegral

@MintegralInc

Powered by AI technology, Mintegral provides user acquisition, monetization and innovative creative solutions to advertisers and mobile developers worldwide.

Vrijeme pridruživanja: siječanj 2018.

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  1. Prikvačeni tweet
    18. pro 2019.

    Mintegral is pleased to announce the launch of HiBid, an open-source in-app header bidding solution aimed at mobile publishers. HiBid is the industry’s first client-based, open-source framework built for mobile in-app header bidding:

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  2. prije 4 sata

    MWC Barcelona is only a couple of weeks away and we’re happy to reveal that both Christian Atack and Álvaro Abad will be in attendance. The event runs between Feb 24th and 27th so make sure you book your ticket soon:

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  3. 31. sij

    Higher UA costs for hyper-casual games in the US or Canada means more and better opportunities for publishers in APAC in China. We spoke with Jeff Sue, GM, Americas at Mintegral to find out why:

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  4. 30. sij

    Mintegral CEO Erick Fang’s latest article is featured on . Erick looks at a new way that brands could interact with their gaming audience: in-game branded items:

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  5. 29. sij

    We invited JoyPac​ Publishing Manager Falko Böcker to the Bridge Summit to talk about the publishing process in China. To do this, he used two games, Skip School and Fluffy Fall, and compared their results:

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  6. 28. sij

    Mintegral CEO Erick Fang wrote a piece for where he looks at what is potentially the next path for brands to interact with their audience - in-game branded items:

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  7. 28. sij

    We are delighted to join forces with by integrating our SDK into the Fairbid platform. You can read more about our partnership here:

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  8. 27. sij

    We invited Vivo’s Jiao Xiang to speak at our seminar in Shenzhen. Xiang believes the Indian mobile gaming market is getting very lucrative and he has 7 reasons to back up his claim:

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  9. 24. sij

    As our colleagues in China take a well-deserved rest and prepare for the Year of the Rat, let’s wish them a Happy New Year, full of good health and prosperity. Happy Chinese New Year! / 新春快乐!

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  10. 24. sij

    We had an amazing time at London and it was great to kick off the new year by meeting new and existing partners at this great event. Until next time, London!

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  11. 23. sij

    Mintegral CEO Erick Fang spoke at the Annual Gala and delivered a speech about our great results in 2019 and the road ahead. Special shoutout to GameAnalytics for hosting us - here’s to an amazing 2020! 🥂

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  12. 22. sij

    Countries like the US or Canada have become some of the most expensive regions to acquire users. Should increasing UA costs be cause for concern? Not for APAC and China - here’s why:

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  13. 20. sij

    Vivo Overseas Business Development Manager Jiao Xiang spoke at the Mintegral seminar in Shenzhen and shared 7 reasons why the Indian mobile gaming market is going to be very lucrative in the near future:

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  14. 17. sij

    A huge CONGRATULATIONS to Christian Atack, Álvaro Abad and Olga Kazanski from our Business Development team for their outstanding results in 2019! Here’s to an even more successful 2020!🥂

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  15. 16. sij

    We’re so proud of everything we’ve achieved in 2019 and we’re very excited to see what 2020 brings. A huge THANK YOU to all our partners and colleagues! Here's what we managed to accomplish together:

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  16. 15. sij

    What showed in 2019 was that good user experience is key to revenue generation. Will other big players like , , and follow this trend in 2020? We sure hope so!

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  17. 9. sij

    With 2019 behind us it’s time to look ahead. The gaming industry has a lot of exciting things happening in 2020 including new consoles, gaming and more, so let’s see what’s in store for us this year:

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  18. 7. sij

    Congratulations to our partner FTY for getting their game “Push Battle!” to the 2nd spot on the Free Games charts in the US! As the Bridge between East and West, we are always excited to see our partners do well overseas, well done FTY!

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  19. 3. sij

    We helped Eyewind push their game Brain Out to the top of the Free Games charts in several different markets. Read more to see how we did it:

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  20. 2. sij

    By using a full-stack marketing solution we managed to get Eyewind’s puzzle game, Brain Out, to the top of the Free Games charts in the US, Japan, and Korea. Here’s exactly how we did this:

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  21. 31. pro 2019.

    The Chapter 2 launch was an interesting gamble that paid off. How and why did Epic Games do this and what does that mean for the gaming industry? Let’s have a look:

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