The new game will have chains of levels! These are the levels that you need to go through one by one without losing. If you lose any level, you will have to go through everything again. The difficulty of the levels in the chain may vary.
MinesweeperCollector
@MinesweeperGems
Mobile game Minesweeper: Collector. Online mode is released! Open huge fields and hunt beautiful gems with other players! All news on this page.
griffgriffgames.comJoined April 2014
MinesweeperCollector’s Tweets
In the new game, the biggest button will show the current chapter and the current action to progress through the story.
In addition, the game field designs now have matching backgrounds.
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This is how the new game will open the map. In addition, a special cloudy-sky design with seagulls is made for it!
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In the new game there will be сraft! So far we can say that it is a special kind of collections. There can be many levels and you can choose them, and the difficulty from the first to the last will increase
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The design of the game world has already changed twice! Right now it's like this.
Also, there will be a lot more animations on the map than originally intended, and I'll be able to show them soon.
GIF
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Minesweeper: Collector participates in the Steam Puzzle Fest! 40% off during the fest!
store.steampowered.com/app/1375930/Mi
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Update 3.3.5 for Minesweeper: Collector! 🎈 for Android (for iOS 3.3.4)
- Updated the internal components of the game
- Some small improvements
- Support for iPhone 14
Minesweeper & Puzzles also received an update, and very soon Tetris will receive an update.
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We spent the last two weeks working on the map and story levels. We made a plan for 3 episodes. If you see mistakes or know how to write it correctly, please let me know in the comments. I will post other episodes later.
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Would you be interested in trying your hand at such a level?
- Yes92.9%
- No0%
- Impossible!7.1%
42 votesFinal results
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The new game will be able to create huge levels. For example, this level has 5625 cells, 1462 mines, and is 100% solvable without guesswork.
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There is also a storyline of levels and collections. It's always possible to see your progress and current levels, as well as collect the remaining stars. Later in the storyline will appear filters.
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2) When all levels of the collection is passed, it goes into star collection mode. You can choose any level, or you can press play on the collection, and it will issue a random not passed variant of the level until all the stars are not collected.
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There will be collections in the new game!
1) When you pass a collection is given a random unpassed level. It always squares with the difficulty level of the collection.
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The Steam Spring Sale has begun! 25% discount on Minesweeper: Collector!
💣 For now you can play this version. It's still the same 7 levels, but there are 5 goals and a water design. If you go out on the map, for now, you can not go back to the passed level.
🔗 griffgriffgames.com/ms2/
⚠ If after loading screen is blank and black, then refresh page.
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💧 Also, a new water minefield design has been painted!
The minefields will be customizable. They can have multiple sets of numbers and flags, for example. As an experiment, the video shows 4 flags that are randomly selected when place.
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Further new goals will open:
4) Win on all difficulties available for this level
5) Win on the hexagonal mode
There are two rather difficult goals in the plans:
6) Win in a certain amount of time
7) Win without placing any flags
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📈 Progress in the game will be determined by the number of stars received. Levels have goals, for the completion of which are given stars. Initially, there are only three goals:
1) Win
2) Win without making a mistake
3) Win on the highest difficulty available for this level
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⚠ Spoiler: you can play this, there is a link and explanation at the end of the text.
💻 A lot of work has been done in two weeks to implement the level launch popup, its layout, goal icons, difficulties, and the shape of the field.
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When you lose, do you try to figure out why you made a mistake?
- Always / often57.1%
- Sometimes / very rarely28.6%
- Never9.5%
- No mistakes, they're bugs4.8%
21 votesFinal results
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💥 In the new game, if you lose, you will be able to see the situation on the field better, the number of mines will not be hidden. A cross means the wrong mark
🎉 When you win, different animations of the last click and the transformation of the field into a picture are planned
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Do you like playing hexagonal minesweeper?
- Yes66.7%
- Not so much30.3%
- No3%
- Haven't played it0%
33 votesFinal results
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New minefield designs! And of course the new game will have a hexagonal mode 🐝
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That's not all of the plans. I'll be going over the game's features and modes sequentially as I build them.
For now you can play this concept. There are 7 levels with increasing difficulty. griffgriffgames.com/ms2/
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Today I'm ready to show you the concept of the new game!
The game has a map, which we will consistently open, improve, find resources, buildings and other things. And to do this we need to pass levels playing minesweeper. Each level is some item or object that we affect.
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The Steam Winter Sale has begun! 40% discount on Minesweeper: Collector!
store.steampowered.com/app/1375930/Mi
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The Steam Autumn Sale has begun! 25% discount on Minesweeper: Collector!
store.steampowered.com/app/1375930/Mi
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You might not know, but my first mobile game was Tetris.
Update 2.6 for Terra Bits 2.0 has been released for Android and iOS! 🎈
- Added leaderboard (for Android)
- Added vibration feedback
- Support for all current iOS devices (for iOS)
- Important components have been updated
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Update 3.3.2 for Minesweeper: Collector has been released! 🎈 (earlier on iOS)
- Improved the quest "Finish lvl. with no using..."
- In the minesweeper classic, you can now change the size of the field from 4 to 28
- Updated internal libraries of the game
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Minesweeper Dungeons is probably not going to be finished, but I decided to bring it to a playable state so that you can play and evaluate the idea.
Game for PC Windows. You can download here (~25Mb): griffgriffgames.com/minesdung0-1-0
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Added traps. Static spikes (not caught on video), moving saw, retractable spears, saw-throwing rig.
From all this, interesting prepared combinations of traps will be made.
Video -> facebook.com/minesweeperCol
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Added health bar and "mine explosion". In place of the mine, a pile of bones and a candle remain.
Video here -> facebook.com/minesweeperCol
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Finally something to show. 🥳 For almost 3 weeks I struggled with the algorithms for placing decors and items.
The game also became lighter.
Now I'll deal with the lives of the character and traps.
Video -> facebook.com/minesweeperCol
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Minesweeper: Collector was released 6 years ago! 💣🎈🥳
All players thanks for your participation and support! I hope I will be able to do what it will be interesting for me and for you to play 🕹
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Analyzer of empty slots for loot and decorations. Excludes cells from aisles so as not to block them.
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The Steam Winter Sale has begun! 25% discount on Minesweeper: Collector!
store.steampowered.com/app/1375930/Mi
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This is roughly how the graphics and character of the game will look like! 💀
Video here -> facebook.com/minesweeperCol
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