I may be wrong, but I think the impact is sensitive per direction, if you hit the rear you destroy its engines (will test don't worry).
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Replying to @DimitriPC
Then the game goes, putting you against two ships, teaches you how to use the wall to stop torpedoes and finishes... (not really).
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Replying to @DimitriPC
It adds one last movement, the saw, and brings what I believe to be a droneless capital. Thing is huge and has a lot of HP.
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Replying to @DimitriPC
After some derp movements I managed to destroy it, is not easy on execution, but the concept is the same, it all comes down to one thing:
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Replying to @DimitriPC
How creative, and good at controls you are in order to take down your enemy? I like this freedom, to do what I think is best.
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Replying to @DimitriPC
Regarding ground, it doesn't have multiple height levels, but it doesn't need. The whole complexity of the game is tied to the swarms.
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Replying to @DimitriPC
And I find this quite pleasing, you don't have to master an overly complicated game, filled with controls and instructions.
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Replying to @DimitriPC
If you want, you can go full SMOrc (The face is the place) by EMPing and cannonballing your opponent. Or you can get really fancy. Up to you
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Replying to @DimitriPC
For now that is it, I will test the directional hits now, and keep trying to find more interesting/curious things about it.
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Replying to @DimitriPC
Sorry for not being able to stream this, potato internet doesn't help at all.
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That's too bad, would have loved to watch you play live!
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