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Combat update for our #indiedev #roguelike #roguelite project - https://www.youtube.com/watch?v=WxJVt4hnU38 … - Enemy combat AI/Basic attacks/Damaging player
More super cute character concepts by Woestijn ( http://woeadopts.deviantart.com/ ) for our #indiedev project https://twitter.com/Oldestwoman/status/592753948915818496 …
Update for our #roguelike #roguelite #indiedev project-New (Tier 2) enemy/Early combat interaction+pathing/Interior- https://www.youtube.com/watch?v=WAURitCXw10 …
Any #indiedev or anyone looking for great character designs -artist I know posting super awesome 'adopts' #deviantart http://woeadopts.deviantart.com/art/Candy-Adopt-2-528329513 …
Distant shot of the new core Temple Theme generation for #screenshotsaturday for our #indiedev #roguelike #roguelite pic.twitter.com/npzpOx3nka
Video update for our #indiedev #roguelike #roguelite project - temple generation/movement tweaks/sound/more - https://www.youtube.com/watch?v=Y7ckHbEp4rI …
WIP appearance and stage generation for our #indiedev #roguelite #roguelike project pic.twitter.com/4j39r847WP
Video update for our #roguelite #indiedev project- https://www.youtube.com/watch?v=LRHhJ16f8XM … -Refined movement/combat mechanics and updated character/weapon
Here are a few enemies designed for our #indiedev #roguelite #roguelike project (WIP geometry) #screenshotsaturday pic.twitter.com/fzvX1uyrVU
At least I'll be much happier with how the projects gameplay and scalability can be more accessible and varied now. Hope it works out.
-> the graphic style of the enemies to suit a more simplified but hopefully charming set of visuals.
-> try and design my own enemies,which is difficult as I have trouble visually conceptualizing great detail,as a result I've had to alter --
After much consideration I ended up deciding to move forward closer to my previous gameplay goals, even though this would require me to --
Incredibly torn right now, #indiedev Q please.Larger more accessible project with crap art/smaller with decent art? http://strawpoll.me/3897394
I seem to consistently bump into the simplest things in UE4 that don't work, like not being able to play a single blend animation from start
Meanwhile though, here's a #screenshotsaturday for our #indiedev project with WIP environment + enemies pic.twitter.com/iEBwtuuvHI
Have had to change the projects direction because of limited concept art availability-so have been taking a bit to tweak gameplay and design
Early movement/combat demonstration for our new #indiedev #UE4 project - https://www.youtube.com/watch?v=YdOovc4rzTw … Gunslinger class
Making additions to handle multiple weapon types/actions, hope to have gunslinger class example tomorrow (animations are completed already).
Early movement/combat demonstration for our new #indiedev #UE4 project - https://www.youtube.com/watch?v=6PLiTxs54Qw … Swordsman class
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