Michal Drobot

@MichalDrobot

Technology Fellow at | Personal stuff, private opinions. Studio Head at

Venice, CA / Krakow, PL
Liittynyt elokuu 2011

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  1. 17. kesäk.

    There are new slots for engineering and tech art talks in Digital Dragons 2021 schedule! Grab them and show off a bit!

    Kumoa
  2. uudelleentwiittasi
    19. lokak. 2020
    Kumoa
  3. uudelleentwiittasi
    25. elok. 2020

    Part 1 are live! - : SW-Based Variable Rate Shading in Modern Warfare; & colleagues: Rendering Doom Eternal, then () on Multi-dimensional sampling in path and ray tracing

    Näytä tämä ketju
    Kumoa
  4. uudelleentwiittasi
    16. elok. 2020
    Kumoa
  5. 11. kesäk. 2020

    Some behind the scene looks into engine powering Call of Duty : Modern Warfare / Warzone You don't see this everyday ; )

    Kumoa
  6. 28. toukok. 2020

    First paper out of many about dynamic GI in Call of Duty: Modern Warfare! Congrats

    Kumoa
  7. uudelleentwiittasi
    27. toukok. 2020

    I'm excited to be able to share our systems paper on UberBake, a light baking system developed by ! It was a privilege to collaborate with and

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    Kumoa
  8. 10. maalisk. 2020

    Finally showing what we been up to. COD gameplay. Open world. 60fps. Free. There you go!

    Kumoa
  9. 13. tammik. 2020

    I would like to invite you to the first edition of DD in roaring 20's ; ) Once again I will be taking helm as (co)head of Tech track. Last year was fantastic, and I am hoping for even better lineup this year! Don't be shy - share knowledge and ideas! Call for speakers is open!

    Kumoa
  10. 30. toukok. 2019
    Kumoa
  11. 24. toukok. 2019

    I am about to fly back to Krakow for conference. If anyone is around town on Sunday and wants to get a drink with me - feel free to DM! I will be around : )

    Kumoa
  12. 23. toukok. 2019

    Time flies in good company : ) the longest I ever been in a single studio and the best is yet to come! Can’t wait to share what’s cooking.

    Kumoa
  13. uudelleentwiittasi
    8. toukok. 2019

    I'm going to give a talk in Krakow end of this month about "Bindless Deferred Decals in The Surge 2". Looking very much forward to being there again after 5 years!

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    Kumoa
  14. uudelleentwiittasi
    30. huhtik. 2019

    I am excited to share our paper "Handheld Multi-frame Super-resolution" that got accepted to Siggraph 2019: Our algorithm achieves state of the art results in multi-frame Bayer raw image fusion and runs at interactive rates on a mobile device.

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    Kumoa
  15. 15. maalisk. 2019

    Last minute spot for some nitty-gritty tech talk just freed up! Hit my DM with proposal if you wish to take it! 2019 line up is shaping to be another year of excellence so you will have great company! : )

    Kumoa
  16. uudelleentwiittasi
    24. helmik. 2019

    My new blog is out: "Thoughts on light culling: stream compaction vs flat bit arrays" Revisiting forward+ with some neato results, enjoy :)

    Kumoa
  17. 2. helmik. 2019

    Also feel free to DM if you have any questions related to tech track submissions. Happy to help!

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    Kumoa
  18. 2. helmik. 2019

    Once again I will be helping to organize Technology Track at Please don't hesitate to send your submissions! Hope to see another great lineup : )

    Näytä tämä ketju
    Kumoa
  19. uudelleentwiittasi
    7. kesäk. 2018

    Check out the HDR research that of our Activision Central Tech group did for Call of Duty: WWII. (Some additional ShaderToy shaders in 's twitter feed as well.)

    Kumoa
  20. uudelleentwiittasi
    24. toukok. 2018

    My presentation slides, about GPU driven occlusion and rendering, are online with extended speaker notes (pptx) (pdf).

    Kumoa

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