Michael Sungaila

@MichaelSungaila

3D/motion/code. Currently technical artist

Venice, California
Vrijeme pridruživanja: svibanj 2011.

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  1. 29. sij

    You can get a pretty decent SSS effect by increasing particle brightness based on distance to a point

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    10. sij

    A hectic morning, wandering through the streets of Hanoi, only stopping for a quick bowl of pho. Photogrammetry capture running in .

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    18. pro 2019.
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  4. 16. pro 2019.

    Had fun working on this one with the team. Further dialing in that c4d-to-webgl pipeline 👌

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    30. lis 2019.
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  6. 30. lis 2019.

    Thought I'd try making my own style dragon snake

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    9. lis 2018.
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  8. 20. lis 2019.
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    18. lis 2019.

    You 𝘢𝘭𝘸𝘢𝘺𝘴 need god rays but you don't always need fancy image effects.

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  10. 14. lis 2019.

    Playing with active theory particle system and instanced geometry. Makes me want to do more environment art

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    21. lip 2017.

    A bit late but always wanted to loop these four places. I was born in one, grew up in another, will grow old and die in the rest.

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  12. 13. lis 2019.

    Experimenting with exporting houdini simulations to webgl. Faking motion blur by stretching each particle along its direction vector.

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