Of all the ways to represent morality in art, video games are actually a fascinating and important tool for grappling with ethical issues and the limits of storytelling.https://twitter.com/TheAnnaGat/status/1202641580039036928 …
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An example / case study on modeling terrible moral dilemmas: the game DEFCON, which forces the player into a scenario of defending against nuclear powers. It approximates the isolation of those firing the missiles, the rendering of cities into statistics.https://youtu.be/y6neDk_4XBs
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It’s the kind of moral test that I would want to be in video game format, with demonstrably greater emotional effect than just reading about real world nuclear issues. Seems more likely that the military will use games and simulations to facilitate combat than prevent it, though
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If one looks at classical games versus video games, we still have a long way to go. But the potential is there. Apart from that for sure play and games are a rudimentary, fundamental form of enactment and learning, leading up to more formalized art.
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